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3 Pokemon Titles That Didn't Get the Love They Warranted

Following a glimpse of global harmony courtesy of Pokemon Go, there's no question that the monster collecting series is about as ubiquitous gaming titles around. Pikachu is every bit as recognizable as Disney's mascot, perhaps even more. The continued excitement around trading card values guarantees almost daily Pokemon news stories. It would be difficult to find a Pokémon game that failed to move at least a few million copies. Even, unofficial Pokémon games achieve popularity every year.

However despite that pervasiveness and fame, there are still Pokémon games that are totally underappreciated. These are titles that didn't get their proper due, or were buried under the excitement of the mainline series. These are Pokémon games released on ill-fated platforms or services, or were pioneering attempts onto new mediums. They're often also Pokémon games that might have blossomed if they ever got sequels or contemporary re-releases. Considering these factors, we won't be offering just one more reminder for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.

Still, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Well,' let us just agree that these are Pokémon games for those possessing refined tastes, agreed?

Pokemon Ranch: The Relaxed Forerunner

Too many Pokémon games emphasize the combat element of the series, and not nearly enough of them highlight the everyday realities that would come with owning a companion. Admittedly, modern titles include minor mechanics like these in modern games—players may pet, and feed your monsters in bases. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a repository to store monsters from different games. Reviews from its launch noted Ranch was a poor if not truly ugly game. It's not my goal to argue against these claims, but it behooves me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.

As the name suggests, the game takes place on a ranch where your Mii avatars—get this—just relax with your pals. The interactions with Pokémon were simple, and a significant part of the appeal was watching what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the beginning of a wonderful franchise built on the simple pleasures of living your life with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its complete potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is as much a puzzle game as it is a life simulation.

Ranch was released well before Stardew Valley kicked off the lasting craze of comfort gaming. It was prior to the proliferation of passive games, and the Let's Play popularization of watching games you aren't actively controlling. Most people never understood that Ranch's concept to observe your creatures as much as you play with them didn't mask a lack of substance. In actuality, Ranch's meticulous design was so extraordinary, there's a live stream dedicated to broadcasting the game 24/7. The streamer who runs the channel maintains that, after almost twenty years of experiencing the game, he even now has not encountered all that is in it. Recognition for Pokémon Ranch: nobody knew what to do with you in 2008.

Pokémon Duel: The Strategic Tabletop Game Lost

Did you know that Pokémon once had an official board game with action figures? Pokemon Duel was the 2016 effort to digitize the physical experience in a more accessible format. Duel was also, sadly, one of Pokémon's earliest forays into the world of freemium mobile gaming. Duel had the hallmarks of a gacha game where players could pay to win—and there was motivation to do so, given the slow progression for new pieces.

All of these poor design choices obfuscated a sad truth: Pokémon Duel was an excellent strategy game with Duel today. "Words cannot describe how much I loved and miss this game," a YouTube comment states, seven years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of complexity, accessibility, game design, and features in general," another commenter declared. "I am convinced if it launched now people would be engaging with it more than GO and Pocket combined."

Regrettably, Duel's early release was marred by connectivity problems. Technical problems, alongside Duel's predatory business model, gave people few incentives to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would end better. The unusual board structure made for a fantastic tactical experience for the handful of players who played Duel, but that board is also a daunting visual mess.

Pokémon: Magikarp Jump: The Absurd Experiment

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so absurd, it was verging on shitpost. And when we're dealing with a franchise where trainers go out with a team of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.

Within Magikarp Jump, the player is charged with raising the ultimate version of the infamous fish. I'm not talking about a Magikarp that can kick your butt. These are 'Magikarp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to pause before they can improve their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the fan culture around Magikarp.

This was most apparent than in Jump's merciless random events, where your Magikarp was as likely to improve as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things one might wish the core series would do, like offering a diverse range of the same type of monster. It's understood it's not feasible for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a particularly sophisticated or profound game, but the seeds of brilliance were there. Witty events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the conversation when 2026 GOTY season arrives.


Given dozens of core games and derivative titles, it's probable that I omitted that one Pokémon game you absolutely adore but contend that not nearly enough people played. I know that some people look back on games like Pokémon Ranger or Pokemon Pinball with affection notwithstanding argu

VH
About the author

Victoria Huff

Lena Visser is a tech enthusiast and writer specializing in emerging technologies and digital transformation.

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